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- Mechanical evaluations posts are about putting it all together.
- They will discuss parts of specific games, and evaluating them from a game design theorist's perspective.
- Some posts will be like miniature case studies, examining specific and outstanding examples of good, bad, or ugly applications of game design theory. T
- These will usually focus on game mechanics such as punishment/reward systems, difficulty curves, miscellaneous and specific balancing measures,or even entire game play systems, like Dark Souls' game's combat system.
- I will evaluate the aspects of these designs that make them effective or ineffective, in light of the concepts discussed in the "Science" section: challenge, failure, and reward.
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