Thus is the truly tragic part of this situation, from a game design perspective. All of the masterfully balanced nuances of online combat are thrown out the window when someone decides to abuse lagstabbing. All of the mind games, anticipation, and finer points of a good duel are circumvented by a strategy that requires almost no skill, and was not intended to be possible. The winner is also cheated out of potential enjoyment from proper engagement of the challenge of online duels. For these players, the thrill of the win, fear of failure, desire to annoy other players, or a combination of the three, must over-power their desire to just have the fun, unpredictable, fights intended by the developers.
Now that I have touched on the strengths and weaknesses of Dark Souls combat, I will continue further discussion with comparisons of it to more popular games.
(Don't worry, I still play Elder Scrolls games every now and then, I'll be fair!)
Now that I have touched on the strengths and weaknesses of Dark Souls combat, I will continue further discussion with comparisons of it to more popular games.
![]() |
| Picture from Google Images |
Thanks for reading! Comments are as welcome as always!
-Kenny White
PSN: Fatalis_Veritas







